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Prodeus review1/31/2024 So you have this intense and fun combat that gets boring over time and a save system that takes away the punishment from dying. Saving the game is possible when you reach a certain checkpoint on the map and, from there, you can die as many times as you want and just respawn at the same location with everyone you’ve killed already dead and all the progress you’ve made, saved. Without a few seconds to just chill the hell out, shooting, dodging, screaming, and dying all the time become monotonous, and that’s not helped by the checkpoint system chosen by the game. Too much action ends up boring the player. You most likely never spend more than 20 seconds without shooting at a crowd of people to the sound of explosions, metal rock, and screams of pain – except for when you’re stuck in a level after killing everyone and don’t know how to progress, which does happen far more often than I’d like. Sadly, this intense action falls flat with the game’s disregard of pacing. The brutally satisfying combat can keep you entertained for a while and it is very fun to control your character with tight movement and powerful guns. There is not a moment when you’re not running around, shooting enemies, dodging their projectiles, swapping weapons, etc. Gameplay is fast and intense, very intense. Prodeus that released into Early Access this November is no different. All of these bring the essence of what made classic FPS games so iconic and fun: fast-paced action, satisfying guns, and an enjoyable experience above anything else. Not just with the new reboots of franchises such as DOOM, Wolfenstein, and Shadow Warrior, but amazing indie throwback titles that have been popping up around, like Dusk, Ion Fury, and Wrath: Aeon of Ruin, just to name a few. That's not good.Recently, it seems that retro shooters are making a comeback. I've found few out of many even tho I've searched for them. You can find them in the levels but strangely they are very well hidden. Also to buy things you must have gold nuggets. I went to the shop to buy the double jump but it's tier 2 whatever that mean so I can't buy it. I've saw on YouTube that jump is the way forward for sure. Ok im on the second hour and have stuck on one bing jump. The game suffer from what the old school games suffer but at least it doesn't suffer from what today's games suffer. I'm giving 7 compared to other games but honestly the game doesn't deserve more than 4. I got a bit bored at the end of that hour. The fun just begun and hop the level just ended. There are wide open places but the action arena is significantly smaller. Good level design, yeah, but it's all too claustrophobic at the beginning and as I saw on youtube maybe it would be the same for the rest of the game. They dying as quick as the normal monsters. They aren't aggressive as they should and often miss. The worst part is the incompetence of the stronger monsters. It's entertaining at the beginning but quickly fading away. The music is overall Doom 2016 copy-paste-ish thing. I can't believe this thing exist on the 360p mode. I'm at the beginning actually, played it for like one hour and what I can say is the following: (I played on Xbox one s) The good: that game really hitting the nostalgia about that kind of games, good controls, no lack of ammo, strong weapons, good level design, nice colors, visually the game is "as it suppose", massive potential ( to say the least). I'm at the beginning actually, played it for like one hour and what I can say is the following: (I played on Xbox I didn't finish the game.
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